The schedule for the Spring 2026 term of IAT-165Game Design & Development
| Date (Week) | In lecture | Activities | Due | Reading(s) |
|---|---|---|---|---|
January 7 (01) | An introduction to game design and thinking critically about games. |
| (2013). "MDA: A Formal Approach to Game Design and Game Research." Retrieved 1/21/2026, from http://www.cs.northwestern.edu/~hunicke/MDA.pdf | |
January 14 (02) | Models of game design and the components that make a game. |
| (2019). "The Game Begins with an Idea (Chpt 7)." The Art of Game Design: A Book of Lenses. CRC Press. | |
January 21 (03) | An introduction to game mechanics. |
| (2014). "Verbs and Objects (Chpt 2)." A Game Design Vocabulary. Addison-Wesley. | |
January 28 (04) | Working with user input and accessibility considerations. |
| (2021). "Game Accessibility: Taking Inclusion to the Next Level." Retrieved 1/21/2026, from https://sfu-primo.hosted.exlibrisgroup.com/permalink/f/1u29dis/TN_cdi_springer_books_10_1007_978_3_030_78092_0_17 | |
February 4 (05) | Planning out your game and prototyping. |
| (2016). "The Iterative Game Design Process (Chpt 5)." Games, Design and Play. Addison-Wesley. | |
February 11 (06) | Translating a concept into gameplay and organizing your game development. |
| (2025). "Let the Right Ideas Win (Chpt 14)." The Game Development Strategy Guide. Rosenfeld Media. | |
February 18 (07) | Planning and running playtesting of a game. |
| (2024). "Playtesting (Chpt 9)." Game Design Workshop. CRC Press. | |
February 25 (08) | Debugging, feedback and iteration in game design and development. |
| (2015). "The Joy of Virtual Violence." The State of Play: Creators and Critics on Video Game Culture. Seven Stories Press. | |
March 4 (09) | User interface fundamentals for game design. |
| (2016). "Bodies at Play (Chpt 3)." How Games Move Us: Emotion by Design. The MIT Press. | |
March 11 (10) | An overview of different disciplines involved in game design. |
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April 1 (11) | Final debugging, playtesting and critique of projects. |
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April 8 (12) | Final presentation of games in the course game cabinet. |