ahandrewh teaches IAT-165game design and development

The schedule for the Spring 2026 term of IAT-165Game Design & Development

Spring 2026 term of IAT-165Game Design & Development
Date (Week)In lectureActivitiesDueReading(s)

January 7 (01)

Is fun?

An introduction to game design and thinking critically about games.

Hunicke, R. et al. (2013). "MDA: A Formal Approach to Game Design and Game Research." Retrieved 1/21/2026, from http://www.cs.northwestern.edu/~hunicke/MDA.pdf

January 14 (02)

Bits and bobs

Models of game design and the components that make a game.

Schell, J.. (2019). "The Game Begins with an Idea (Chpt 7)." The Art of Game Design: A Book of Lenses. CRC Press.

January 21 (03)

Mechanicals

An introduction to game mechanics.

Anthropy, A. & Clark, N.. (2014). "Verbs and Objects (Chpt 2)." A Game Design Vocabulary. Addison-Wesley.

January 28 (04)

How to act

Working with user input and accessibility considerations.

Mangiron, C.. (2021). "Game Accessibility: Taking Inclusion to the Next Level." Retrieved 1/21/2026, from https://sfu-primo.hosted.exlibrisgroup.com/permalink/f/1u29dis/TN_cdi_springer_books_10_1007_978_3_030_78092_0_17

February 4 (05)

Going with the flow

Planning out your game and prototyping.

Macklin, C. & Sharp, J.. (2016). "The Iterative Game Design Process (Chpt 5)." Games, Design and Play. Addison-Wesley.

February 11 (06)

Aligning bits

Translating a concept into gameplay and organizing your game development.

Platz, C. (2025). "Let the Right Ideas Win (Chpt 14)." The Game Development Strategy Guide. Rosenfeld Media.

February 18 (07)

Play play play!

Planning and running playtesting of a game.

Fullerton, T.. (2024). "Playtesting (Chpt 9)." Game Design Workshop. CRC Press.

February 25 (08)

The core

Debugging, feedback and iteration in game design and development.

Ellison, C. & Keogh, B.. (2015). "The Joy of Virtual Violence." The State of Play: Creators and Critics on Video Game Culture. Seven Stories Press.

March 4 (09)

The grid

User interface fundamentals for game design.

  • Code tutorial on working with objects
  • Dorfromantik or Stardew Valley critical play
  • E9: Using an object

Isbister, Katherine. (2016). "Bodies at Play (Chpt 3)." How Games Move Us: Emotion by Design. The MIT Press.

March 11 (10)

It's complicated

An overview of different disciplines involved in game design.

April 1 (11)

Gameday

Final debugging, playtesting and critique of projects.

  • Work and support time for the final project

April 8 (12)

The game cabinet

Final presentation of games in the course game cabinet.